How I Designed a Quest System in Unreal Engine: Day One
- Kira Stout
- Sep 24, 2024
- 2 min read
Updated: Sep 24, 2024

Developing a quest system in Unreal Engine can be a pivotal aspect of creating engaging gameplay experiences in video games. As a game designer with a passion for crafting immersive worlds, I embarked on the journey of designing a new quest system, and today, I'm excited to share with you an in-depth look at my process.
Understanding the Foundation
Before delving into the technical intricacies, it's crucial to establish the foundation of a quest system. Quests serve as a bridge between the player and the game world, enhancing immersion and providing a sense of purpose. My initial step involved conceptualizing the overarching narrative and the types of quests that would align seamlessly with the game's theme.
Blueprinting the Quest Framework
I began outlining the fundamental framework of the quest system. Each quest was meticulously structured with defined stages, objectives, rewards, and numerous quest types. Complementing the quests themselves were components for a quest log for tracking progress, and functionality for quest givers to integrate interaction later.
Adding an interaction interface and function library to your Unreal Engine project can significantly enhance gameplay mechanics and user experience. By implementing an interaction interface, I created a standardized way for different objects in my game to respond to player actions, making it easier to manage interactions across various assets. Function libraries complement this by providing reusable code snippets that streamline the scripting process, promoting efficiency and reducing redundancy. Together, these tools allow for more intuitive gameplay, enabling players to engage with the environment seamlessly, whether it's picking up items, activating switches, and in this case initiating quests. This modular approach not only simplifies the development process but also fosters greater creativity and flexibility in designing complex interactions.